godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Set `.terrain` member on TileData in move_terrain to match new peering bits.
- [Regression] ResourceLoader.LoadThreadedRequest(scenePath) stuck at 0.5, infinite loop.
- GDExtension: Check if class without recreate callback is creatable, before marking whole extension as unreloadable
- GDScript: Fix `Callable` call error text
- "Cannot access a disposed object" when using an exported node and scene inheritance
- Can not change color of path through the editor settings
- The Image stored in the emission_point_texture of a ParticleProcessMaterial changes id on save when Creating Emission Points From Node
- Godot can open the same file multiple times if capitalization changes resulting in confusing behavior
- Prevent crash with reflection probe rendering
- [4.4 dev 4] RenderingServer.InstanceCreate() with large instance count triggers seg fault
- Docs
- C++ not yet supported