godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Minor issue: Debugger gives a poor error message for wrongly indented _: on match statements
- Use thread yield primitive for busy waits
- [.Net] Provide StackInfo when throwing `ObjectDisposedException` from `GodotObject` in Debug Mode
- Player animation won't play
- Gizmo subscene visibility option
- Loading a saved packed TileMapLayer with scenes duplicates the scenes
- Transparency on low poly objects is broken
- Calling Multiplayer.MultiplayerPeer.Close() on a server with compression does not free the port
- Add PackedArrayRef classes, instances of PackedArrayRefRAII.
- Existence of Static Function Prevents Access of Unrelated Static Variable
- Docs
- C++ not yet supported