godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add fuzzy string matching to quick open search
- Remove "Using present mode" verbose prints in Vulkan and Direct3D 12
- Remove unnecessary `reload_from_file` when updating documentation.
- Problems inferring type of variables in an autoloaded node's script at runtime
- Using enum from other class as a signal parameter type doesn't work as expected
- Tearing when using UV to access an array of sampler2d's
- Don't create rendering device or parse glsl shader in headless mode
- Fix to occlusion culling where all math is based on Euclidean distance.
- Auto Brace Complete editor setting is incorrectly described
- Lightmap bake crash at the beginning of the baking
- Docs
- C++ not yet supported