godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Wayland: Use suspended event only if supported
- Visual Shader looks messy after changed display scale factor
- Show GPU name when RenderingDevice is unsupported in the project creation dialog
- (MacOS) Dropdowns in the setting menu are opened behind the settings window
- [3.x] Backport "Cleanup function state connections when destroying instance" for Godot 3
- Unicode unit tests fail on Debian bookworm and unstable
- Second "Files have been modified on disk" dialog not focused
- Optimized shrink options to binaryen wasm-opt pass
- `RemoteTransform3D` applies incorrect rotation when `Update Scale` is disabled
- Visual Profiler displays incorrect CPU times
- Docs
- C++ not yet supported