godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1021 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- [.Net / GDScript Interop] Cannot Call GDScript-Lambda-Backed `Callable` in C#
- Atlas texture region not resetting back to initial state when reload_current_scene()
- Prevent infinite recursion in first `_draw`
- [Docs] Clarify that `String` parsing methods don't support num separators
- 2D: Combine texture state to batch more subsequent commands together
- Universalize UID support in all resource types
- Fix crash when using non-`PackedScene` resource for POT generation
- Fix ScrollContainer configuration warnings
- Add submenu support to EditorContextMenuPlugin
- Betsy: Implement BC4 compression
- Docs
- C++ not yet supported