godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1022 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Reimport default font/theme first.
- [4.4 dev2] Compile Error: Identifier not found (parser bug) when accessing typed dictionary value's members and functions
- C#: Clear existing data directory in export output
- Docs: Add cross-links to antialiasing project settings
- Add EditorResourcePreviewGenerator::request_draw_and_wait
- TileMapLayers are emitting `changed()` signal after get_tree().quit() is called.
- Move symlink info to the EditorFileSystemDirectory
- (4.4.dev2) Inspecting an exported typed dictionary while editing a script grabs the focus away from the script editor
- Edge case behavior in Project settings search
- Fix Blendshapes so they are cleared from MeshInstance3D when mesh is changed.
- Docs
- C++ not yet supported