godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [Tree] Improve Tree Performance by replacing computed height with TreeItem's cached minimum size
- [Editor] Try loading system Noto CJK font.
- Dictionary types - type enum is int in editor
- Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()`
- Mouse enter & exit signals trigger falsely when viewport is scaled (canvas_items mode) and mouse input is manually triggered
- Autocompletion is broken when entering `@rpc()`
- Only exclude non-public script properties from editor tooling
- Add a debug draw mode for displaying UV2 (lightmap) texel density
- Materials on instances using viewport textures do not properly interpret nodepaths
- Kanji/Hanzi characters use the same font in editor, disregarding localization
- Docs
- C++ not yet supported