godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [C#] Infinite recursion in exported property won't throw StackOverflowException as it should
- Loading large RichtTextLabel takes a long time
- OmniLight3D Won't Cast Shadows Past a Distance of ~171 Units
- Subviewport content cannot be rendered correctly on MacOS Chrome after exporting to html5
- SpringArm(x)D should also update children's transform at editor time
- [.Net] Address `CA1001` by Making `Godot.Collections.Array<T> / Dictionary<TKey, TValue>` `IDispoable`
- Resource in @export Dictionary is labelled object
- MacOSX OS.get_enviroment("PATH") and OS.execute() do not use correct env path, but use a a different version, thereby running an app from wrong path.
- Clear imported track flag when duplicating animations.
- Support hiding functions calls in Method Tracks
- Docs
- C++ not yet supported