godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Enumeration option cannot be selected in exported variable of type enum
- Add default value to parameter of `MeshInstance3D.get_active_material()` and `get_surface_override_material()`
- Fix curve edit set_point_position
- Screen not clearing in transparent background
- [Dotnet]Exporting a project in c# after switching aot can be problematic
- Prevent crash after removing GraphEdit's connection layer
- Android splash screen followed by gray wave transition into Godot splash screen
- Copying a node with signals to another scene can cause crash.
- [.Net] Implement `ReadOnlySpan<T>` Constructor for `Godot.Collections.Array<T>`
- Shader preprocessor: fix macro expansion inconsistencies with glsl
- Docs
- C++ not yet supported