godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Fix FBX runtime import
- Vector2 implicit cast to Vector2i without warning
- [cross compile] gcc/llvm + aarch64/riscv64 embree intrinsics
- Identical `spatial`/`canvas_item` fragment shaders differ in output, when not using Compatibility/GLES2 renderer
- `load()` returns `GDScript` even with `Parse error`, but `new()` method can't be called and error is undetectable
- Clicking any element in certain popups will cause the body contents of the popup to visibly shift but not the interactable controls (Windows ARM)
- Exporting to output within project folder creates pck with embedded .deps.json contents if export folder is not empty. C# version
- Fix `get_edited_resource` for `EditorSyntaxHighlighter` for a TextFile
- UFBX runtime loader not working
- Godot 4.3 Android export: Mismatching NDK/Platform API versions
- Docs
- C++ not yet supported