godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Orbit and freelook sometimes go the wrong way on really low sensitivity (around 0.01) with a high dpi mouse
- Add a `Node.create_timer` method
- VRAM compressed textures are not rendered in the web when the import mode is high quality.
- FPS is not limited by the monitor refresh rate even if the v-sync is enabled
- CollisionPolygon2D sprite doesn't follow parent when set to "Top Level" while "Visible Collision Shapes" is on, although parent still collides.
- AnimationPlayer dictionary for AnimationLibraries does not accept values after the first
- Check for UIDs in MultiplayerSpawner
- Fix shader doc comments to show up for `instance` uniforms
- Vulkan ignores VSync setting and leaks memory on Windows.
- Models randomly deleting (vanishing) and making every other models disappear as well
- Docs
- C++ not yet supported