godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- GDShader compiler crashes when typing a non-`flat` integer-like `varying` field in code
- Game is extremely laggy after updating to 4.3
- Wayland feels sluggish with Vulkan compared to OpenGL
- Vulkan (MoltenVK) rendering backends crashing on older Macbook (Intel HD 530, OpenCore)
- Godot scrolls the script editor annoyingly.
- Impossible to change path to dependency for .glb files
- Add metadata to TypedArray and validate at runtime
- Tweak shader compilation error messages
- Improve string formatting error messages
- MOUSE_MODE_CAPTURED - Remote Desktop (Raw Input Issue)
- Docs
- C++ not yet supported