godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Setting button to pass mouse events makes clicking difficult on Android
- C# Compute Shaders run significantly slower than GDScript compute shaders. (Godot 4.3 RC3)
- 3D Omni Lights cut in half after exporting to Web
- Release build has tree_exiting error that doesn't occur in debug build/editor (Windows, MinGW/GCC LTO regression)
- Can I use part of a sprite as the light texture?
- Misleading return value on Object::call_deferred
- ThemeDB: expose method for making a copy of the default theme
- BoneMap.profile property is not available to import scripts
- Input.is_action_pressed triggers on each frame after resuming from a breakpoint, action cache not invalidated
- RayCast2D detects object at previous position, if that object has just moved
- Docs
- C++ not yet supported