godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Area2D mouse events (Entered and Exited) not working when CollisionShapes are overlapping.
- `Trying to call an async function without "await".` false positive when calling `Callable.get_object()` on an awaiting callable
- Godot crashes a lot when launching the game
- Add method for getting packet flags from ENetPacketPeer
- When a .po (translation file) gets updated externally I get an error about No loader found for resource ... expected type: TranslationPO
- Signal `editor_description_changed` not disconnected on SceneTreeDock refresh
- Rendering of File System File Icons And File Names Out of Range
- Callable::is_null does not check custom callable name.
- Instantiate Child Scene Keyboard Shortcut strange behavior on MacOS
- macOS: Tiles from large TileSets not selectable in TileMap
- Docs
- C++ not yet supported