godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Several await get_tree().physics_frame crashes the project while reloading the tree
- Optimize FileSystem Dock filtering
- Render 3D Transparent Pass takes 80+ ms for a simple empty scene + cube
- `_UnhandledInput` and Object Picking interact in what seems like an undocumented way
- Run Project doesn't automatically focus the game window
- Godot wrongly detects presence of Animation Tracks when deleting multiple scenes
- Microphone plays its buffer in an infinite loop on Android when re-enabled
- First Godot instance blocks LSP port from other instances forever
- Changing display scaling messes up visual shader node sizes & positions
- `specular_disabled` render mode in shaders does not make the `SPECULAR` output zero
- Docs
- C++ not yet supported