godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- RenderingDevice: Wait for present if supported (Vulkan Windows/X11/Wayland - needs testing)
- `get_scene_groups` error after failing to load an invalid .glb file as scene
- Editor command line --doctool option stalls on generating new docs
- Bind `Material.get_shader_rid`
- [RFC] D3D12: Use waitable swap chain to reduce input latency
- physics_interpolation makes PackedVector2Aray keyframed animations inconsistent
- Local to Scene resources implicitly create overrides in inheriting scenes within the editor
- Issue with copied scenes subnodes or collisions
- Windows: Make exclusive transient windows act like native modal windows
- Replace `arguments` keyword with rest parameter
- Docs
- C++ not yet supported