godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- GDScript: Remove unused values from `Token`
- iOS exports: XCode generated files always come with default provisioning even if empty in export settings
- C# diagnostics rule GD0003 does not allow to have more that one abstract class per file
- Godot crashes when using an external editor (neovim)
- Editing project settings breaks every Control node's (and its derivatives) size_flags_changed signal.
- Games exported for iOS are not fullscreen/stretched despite the settings
- Lightmap Probes applying to dynamic objects offset by LightmapGI node orientation.
- Pattern Empty in TileMapLayer and TileMap
- Add "Snap To Pixel True Center" option
- Capture mode interpolation is not affected by interpolation type
- Docs
- C++ not yet supported