godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Unexpected behaviour of set_process(false)
- AUTO LOD Not being generated for mesh made out of planes.
- Small optimization for checking import file
- Use GDExtension's `to_string` in C# `ToString` implementation
- Setting a Node's clip_children property to "clip + draw" lower its texture's opacity across the entire texture
- GPUParticles2D and GPUParticles3D have inconsistent property order in inspector
- [X11 WSLg] Fix stuck on the main page when launching in fullscreen mode
- adb.exe locks autoloaded scene files, which are open at editor startup
- EGLManager: Track per-window v-sync state
- Fake corrupted file warnings (`Scene file appears to be invalid/corrupt.`)
- Docs
- C++ not yet supported