godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1035 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Change `VisualShaderNodeVec4Constant` type to vec4
- Improve EditorResourcePreviewGenerator documentation
- Problem assigning 2D bones.
- macOS: Bug fixes for game controllers
- Godot does not detect rear analog triggers on the stadia controller.
- Cursor doesn't return to correct position after rotating editor camera
- Shader compilation error occurs when writing to `FOG` in a custom shader that uses `render_mode fog_disabled`
- Collapse bottom panel issue
- Exported game has issues with loading resources in @export variables
- GD.RandRange is broken at integer limits, always returning the same number.
- Docs
- C++ not yet supported