godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1017 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Can't clear exported node in a @tool script.
- Audio only plays on one viewport (3D)
- Custom shader templates
- Implement Set inside Variant
- Android Editor: Any filesystem operation (moving, creating files) trigger a full reimport after #84974 due to bad tracking of .import modified time
- `CSGPolygon3D`'s ends in path mode are oriented incorrectly
- Using enum from another class in different scene as @export doesn't properly update it's values in editor and in used scene
- resource_importer_scene.cpp does not copy lods during _rescale_importer_mesh
- MSAA is not functional with motion blur compositor effect, even with access resolved color on.
- MultiplayerSpawner does not update its spawnable scenes when it is instanced into another scene
- Docs
- C++ not yet supported