godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Having a native subwindow visible makes CPU% go from ~10% to ~80% with Linux compatibility renderer (VSync doesn't work)
- Engine Crashed. Alt Tab while Dragging glb files when godot minimized. (No Longer Happening ; Update: Happened Again)
- `.gitignore` written by the editor's Version Control Metadata functionality is incomplete
- Add OptionButton type property to implement carousel buttons.
- C# Plugin Compilation Errors Trigger Persistent "Cyclic Resource Inclusion"
- Camera2D pixel position all over the place (jittery) in scaled subviewport with pixel snapping
- CI: Refine `mypy` integration
- Shaders using TIME make editor unusable after some time
- Unexpected scene tile recreation after calling `update_internals()`
- USER ERROR: FATAL: Index p_index = 4294967294 is out of bounds (count = 32772). at: operator[] (./core/templates/local_vector.h:161)
- Docs
- C++ not yet supported