godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1019 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Lights aren't rendered correctly in a ReflectionProbe for materials with Disabled cull mode
- Clearing custom script node path on instance or inherited scene is ignored, still uses base value on any instance at runtime
- [Core] Optimize hash map/set by moving checks if there are no collisions
- Add GetNode Attribute for CSharp
- VehicleBody3D completely annihilates itself when freezing and unfreezing the underlying RigidBody3D physics when any wheels are touching the ground.
- Position marker not instantly updating in editor
- Game (DEBUG) immediately Crashes when calling AddLines() on an EditorNode3DGizmo
- Undefined symbols linker error when running app on iOS simulator
- Theme should not be popping up every time you click on a node in the tree scene.
- Rotating a node 90/180 degrees through the Euler angle rotation mode in inspector does not produce the same basis as using the quaternion or matrix properties.
- Docs
- C++ not yet supported