godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Having a native subwindow visible makes CPU% go from ~10% to ~80% with Linux compatibility renderer (VSync doesn't work)
- USER ERROR: FATAL: Index p_index = 4294967294 is out of bounds (count = 32772). at: operator[] (./core/templates/local_vector.h:161)
- Customize the file manager label for each platform
- 2D light limit not documented and does not provide feedback
- Area2Ds are slow-ish at detecting bodies
- Function calls made after awaiting on signal emitted from within a thread has a chance of failing abruptly without error.
- Wayland: Window Resizing w/ Ultrawide - Wonky & Crash
- Control node 'resized' event fires twice for every resize in CanvasItemEditor
- Dynamically added subchild in an instanced scene is not duplicated using Node.duplicate()
- .blend files import issue in Android editor
- Docs
- C++ not yet supported