godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1037 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- TileMapLayers that are children of Control nodes have their rendering quadrants affected by physics interpolation even if TileMapLayer has physics interpolation turned off
- Add pitch and volume to audio in animations
- Light2D's Mix blend mode with shadows leaves black lines in occluded room with more lights
- Save and Exit not working if Settings in Editor Behaviour changed.
- `AnimationPlayer` preview in editor conflicts with ability to set the default `texture` for `Sprite3D`
- Exported packed arrays with default values reset with every script change
- Compute shaders execute before calling submit()
- Add warped panning to every ViewPanner instance
- Renaming a global group creates a scene group
- [Core] Expose `Packed*Array::erase`
- Docs
- C++ not yet supported