godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1038 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Regression: owner variable is unset before tree_exiting signal
- Frame rate halved when VSYNC is turned off during runtime and Nvidia low latency mode is ultra.
- LightmapGI creating a new LightmapGIData results in a wall of errors (Vulcan)
- Fix tile atlas view performance issue with a lot of tiles
- Orphan StringNames when closing project manager or empty project
- Animated BoneAttachment3D Performance Impact
- Fix `Control::set_anchor`, `Control::set_anchor_and_offset`, `Control::set_anchors_and_offset_preset` and `Control::set_anchors_preset(x,false)`
- ResourceLoader.CACHE_MODE_REPLACE does not work
- Can't drag and drop assign multiple Custom Resources in the editor the same way built-in resources can
- A propagate_notification call crashes the game
- Docs
- C++ not yet supported