godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- create_server does not create LISTEN socket
- _integrate_forces(state) is called even if custom_integrator option is off.
- Expose `World3D.compositor`
- Add Node Existence Toggle
- GDScript warning/error project settings don't apply until you modify a script or restart the editor
- Crash, when using multithread physics and small amount of physics ticks per second(e.g. 1)
- Animation Player as root node of a scene + adding it into another scene but renaming it breaks it
- Crashes with AudioStreamGenerator or c# Theme when game exits
- Label fonts don't change to 1px as shown in the setting text box when font size is enabled
- C#: ChkCastAny InvalidCastException caused by freeing instances with references in Godot.Collections.Array<T>
- Docs
- C++ not yet supported