godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Fix Texture3D import not working
- CharacterBody3D with capsule collider stuck on edge of ramp with move_and_slide()
- Scroll the 2D editor viewport automatically when dragging
- PROPERTY_HINT_RANGE doesn't work for properties of a custom ArrayMesh class if the setter on that property re-computes the mesh.
- Godot 3.6 beta: Opening big project from 3.5 causes editor to be slow until godot cache is cleared
- Add PropertyListHelper to Curves
- GLB/GLTF Import Rendering Issues on both Mobile/GL Compatible renders.
- Editor hangs on Linux after trying to close it
- Fragment shader on Control material: SCREEN_UV uses editor viewport coordinate instead of canvas layer coordinate
- Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices
- Docs
- C++ not yet supported