godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Polygon2D.polygon is and is not a reference, but would be nice to be consistently a reference
- Unable to long press on Android unless I click somewhere else
- [WIP] Add option to replay backtraces.
- [Core] Use `Vector` for `MethodInfo::arguments`
- ConfirmationDialog is missing horizontal button separation style
- SCons: Improve debug symbol logic & cleanup
- Enable geometry fade/transparency in the Mobile renderer
- Building .Net projects containing custom C# ResourceFormatLoader and ResourceFormatSaver after altering scripts throw errors
- 2D physics pin joint angular limits do nothing
- Add a method to get points of intersection between camera frustum and a plane
- Docs
- C++ not yet supported