godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Update `Range` default value and overrides
- UI elements stop working under Wayland.
- [Memory] Add `calloc_static` method
- DirAccess does not give useful errors (even though there's supposed to be support for them)
- Reduce precision to eliminate duplicate points from InflatePaths
- Disabling the Godot script editor does not automatically disable the loading of dominant scripts on scene change.
- Physics 2D Interpolation does not work on Parallax2D.
- MeshDataTool corrupting meshes in Forward+ rendering method
- Define uninitialized values for send in subviewport container.
- Parallax2D: Repeat size is getting value 2.08165e-12 instead 0
- Docs
- C++ not yet supported