godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Update `Range` default value and overrides
- [Memory] Add `calloc_static` method
- DirAccess does not give useful errors (even though there's supposed to be support for them)
- Reduce precision to eliminate duplicate points from InflatePaths
- Disabling the Godot script editor does not automatically disable the loading of dominant scripts on scene change.
- MeshDataTool corrupting meshes in Forward+ rendering method
- Rounding error in `Viewport.warp_mouse`
- mouse still moving despite captured on wayland, only hidden within window frame
- 4.3.dev - Deletion not working in the tilemap layers name input field
- Search Help shortcut is not working if focus is in any tree
- Docs
- C++ not yet supported