godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Duplicated c# nodes with Node Array exports referencing children are not updated correctly
- TileMap Custom Data Can Not Edit Key of Dictionary Type
- Meshes with gi_mode disabled do not recieve indirect light from LightmapGI/LightmapProbes
- Headless build, uses freed memory, when closing instantly editor
- Access fault in `TextServerAdvanced::_shape_substr`
- Tilemap framerate drops significantly above a certain threshold of tiles
- Add Explicit Error when using CONNECT with HTTPRequest
- Add double precision support for World Triplanar Mapping
- Replacing a variable's name with "replace in files" causes some of the code I wrote before to disappear
- New variable with old variable name gets old value
- Docs
- C++ not yet supported