godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Defer 3D physics impulse forces
- OccluderInstance3D baking does not ignore ShaderMaterials that are transparent
- Sluggish interface on Mobile and Forward+
- Shader instance parameter is not removed from inspector immediately when it's no longer a instance
- Fix Android build failure due to spaces in `ANDROID_HOME` or `ANDROID_NDK_ROOT` environment variable paths
- PackedStringArrays do not consistently coerce into Array[String]
- EditorExportPlugin: _customize_resource and _customize_scene do not respect convert_text_resources_to_binary setting
- Optimize some project manager and extension reloading checks
- [C#] `uniform vec4 : source_color` cannot be `SetShaderParam()`'d with type `Vector4`. Vice versa, non-`source_color` can't be set with `Color`.
- No revert arrow next to export property when parent scene node has parent script type
- Docs
- C++ not yet supported