godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Reimporting a resource makes godot open the script editor
- Changes to CollisionShape2D debug color project setting are not applied due to the previous default color being considered as custom
- Lightmap baking creates noticeable seams on meshes
- CollisionShape3D duplicate size wrong
- Errors on image re-import when using the "Import Resources When Unfocused" editor setting
- Incorrect shadows appear with meshes that have Static bake mode if VoxelGI node isn't at the world origin
- Replace the way elements are picked by `Array.pick_random()`
- Refactor toggling of command-line logging for import/export
- Improve ConnectionDock connections info
- Anti aliasing on second viewport causes white edges
- Docs
- C++ not yet supported