godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Exported & animated `Node`/`Array[Node]`/etc lose reference(s) when the keyframe is reinspected after reopening the scene
- Asset Library downloader is less usable with hidden checkboxes
- Changing the name of an autoload doesn't remove the old name from syntax highlighting/completion
- Collapsing a func that ends in a region shows #endregion
- Invalid java SDK path in Editor Settings.Missing 'bin' directory!
- The size of 3D gizmo resize handles is resolution-dependent
- GDScript does not properly support string formatting `RID`s
- EditorUndoRedoManager prints wrong errors if calling method fails
- Animation SpriteFrames panel: FPS field is too small, long numbers (e.g. using decimal fraction) are cropped
- File Dialog is extremely slow inside the editor
- Docs
- C++ not yet supported