godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- ResourceSaver.save() writes null for sub-resources that refer to each other
- Window size not constant in borderless mode
- Fix proximity fade's `world_pos` is calculated incorrectly when in gl_compatibility
- Disable Proximity Fade in Compatibility will trigger "Condition "!texture_allocs_cache.has(p_id)" is true"
- [WIP] Linux/BSD: Add status indicator support through DBus
- Fix `warp_mouse` not triggering events such as `mouse_entered` on macOS
- Fix GPUParticles2D trails and turbulence not pausing
- Make depth fog aerial perspective use the first radiance mipmap
- While jumping into corner, velocity.y is not set back to 0
- Overlapping Area3D causes rapid mouse-event triggers
- Docs
- C++ not yet supported