godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- DRAFT: C#-Performance: Use a custom static lookup to handle InvokeGodotClassMethod and HasGodotClassMethod
- If you intend to create a child node, you may end up creating a sibling node.
- is_action_just_released happens twice in _gui_input()
- PackedByteArray Unicode decoding functions decode invalid Unicode instead of returning empty strings
- Add Maximum Timeouts per Tick property to Timer
- Adding extra args in the editor "connect a signal to a method" popup when the method is located on a superclass fails
- Allow dragging multiple nodes to filesystem and create scenes without dialog and using {nodename}.tscn
- Custom resource types are unable to be imported.
- Dotnet Sdk not updating when exporting
- [4.3.dev3+] Editor and project manager windows are always borderless when using wayland
- Docs
- C++ not yet supported