godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1032 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Automatic build profile generation disables `InputMap` class
- Errors popping when using AnimationTreeEditor
- GPUParticles2D Trails don't align with Animated Velocity.
- HTML5 cache actual implementation is not "dynamic enough".
- Physics bodies can collide with tile seams
- Godot 4.2(Sharp) , Custom MainLoop,Flickering occurs after startup
- Couldn't form plane from brush A face, (I believe there's a error that say's B instead at times.)
- Flush message queue by double-buffer flipping
- Add checks for scene type reimports
- Opening window-node makes me lose -10fps in compability mode
- Docs
- C++ not yet supported