godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `SubViewport` children of `SubViewportContainer` don't all receive mouse click input events due to being set to handled
- Add debounce to `CreateDialog` search
- `StyleBoxTexture` does not propagate its `Texture2D`'s `changed` signal
- text cursor is invisible when renaming nodes on BSPWM
- Godot Crash When Use 3d In android editor.
- Output does not display prints after push_warning/push_error calls in EditorScript
- RenderingDevice.draw_list_begin_for_screen() causes crash without errors.
- ANGLE: Update to chromium/6330
- Input events registered at a wrong position visually on CharacterBody3D when linear axis locked is enabled.
- Add const lvalue ref to `platform/*` container parameters
- Docs
- C++ not yet supported