godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- SSH Remote Deploy with "verbose" flag not parsing "temp_dir" variable correctly
- handle_crash: Program crashed with signal 4
- Add toggle to Range for allowing non finite numbers
- How to understand what actually is causing shader compilation?
- Set `surface_override_material` to `RID()` when the `MeshInstance3D` is freed
- Update tool button tooltips when navigation scheme is changed
- Make user accessible internal controls safe by using ObjectIDs instead of pointers.
- Implement global variables
- Allow changing the anisotropic filter level at run-time per Viewport
- Clarify `load_from_file` usage in AudioStreamOggVorbis docs
- Docs
- C++ not yet supported