godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [GDExtension] Add config option to specify custom library lookup paths.
- AudioEffectReverb causes clipping due to output energy not matching input energy
- Erratic behavior when CharacterBody2D is inside tilemap (or group of small colliders) with collision shapes, is_on_floor returns false
- Pressing the `ColorPicker`'s sample left half side changes the color to black when old color is not displayed.
- Support setting 3.x `material/#` properties on MeshInstance3D
- Meshes with dynamic lighting lose ambient lighting on edges of LightmapGI bounds
- Data race in `pthread_barrier_wait` detected by ThreadSanitizer upon closing the Editor
- Sprite2D, Texture>Repeat property repeats region incorrectly by wrapping over unselected area.
- Setting MSAA 3D to 8x blurs everything when using DOF
- `get_gravity` yields different results from `_process` and `_physics_process`
- Docs
- C++ not yet supported