godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- The raycast3d's module "is_colliding()" is true while "get_collider()" is null after using "queue_free()" on the "get_collider()".
- Vulkan error in console as pop-up boxes become blank due to ASUS GPUTweak
- Exit the AnimationTree Window by click AnimationPlayer node in Scene window causing the modified animation to have no effect
- Enum keys can be interpreted as class names
- OpenXR: Сontrollers don't work on PICO4(android) with Godot 4.2.x
- inst_to_dict() and dict_to_inst() doesn't work correct when used with JSON
- Instance uniform values set via Inspector are lost when editing shader
- EditorInspector does not fire signals for sub resources
- Excessive loading times using GPUParticles2D in projects exported for HTML5
- ShapeCast2D debug visuals and intended behaviour
- Docs
- C++ not yet supported