godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1038 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- "Online Docs" button doesn't open current documentation page in the browser
- Add OS::get_cwd virtual
- Meshes and gizmos are not rendered on Android when using Mobile renderer
- Subviewport not working on web
- Typing characters like ` or ~ freezes text boxes on GNOME / X11
- Using Texture2D-less (e.g. Texture2DArray-based) ShaderMaterial for CanvasItem subclasses problematic
- Queue_free()'ing a BoneAttachment3D in an exported build throws a signal error
- Basis.Rotated doesnt give the same value between GDScript and C#
- C# Godot project with MSTest - Error: Generator 'ScriptPathAttributeGenerator' failed to generate source.
- Make 3D transforms done inside editor viewport, but w/o grabbing a gizmo handle require pressing alt
- Docs
- C++ not yet supported