godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Using Texture2D-less (e.g. Texture2DArray-based) ShaderMaterial for CanvasItem subclasses problematic
- Queue_free()'ing a BoneAttachment3D in an exported build throws a signal error
- Basis.Rotated doesnt give the same value between GDScript and C#
- C# Godot project with MSTest - Error: Generator 'ScriptPathAttributeGenerator' failed to generate source.
- Make 3D transforms done inside editor viewport, but w/o grabbing a gizmo handle require pressing alt
- GDExtension library files won't load in a folder separate from the Godot executable
- `--gpu-index` is ineffective when using the Compatibility rendering method
- Make Unique (recursive) fails due to Condition "states.has(p_name)" is true
- Physics joints solve for last frame's position when node is controlled inside a script.
- GraphNode not render perfect when zoom != 1
- Docs
- C++ not yet supported