godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Use more reliable method to `get_window_at_screen_position` in Windows
- Boot splash flickers a solid color before displaying the boot splash image
- Big tiles are not drawn according to the actual texture area, but are drawn according to the tilesize
- Allow `SO_REUSEADDR` on Windows UDP sockets.
- TileMap hangs on loading .tscn
- [GPU Regression] In TileSet when moving around
- Shadow rendering does not respect cull mode on mobile renderer
- Using "get_theme_X" methods fail to retrieve theme property when type variation is set on Godot v4.2.x
- editor/naming/node_name_casing not respected for default Create Root Node buttons
- CSGPolygon3D following a Path3D receives double the rotation values of the root node when re-loading a scene.
- Docs
- C++ not yet supported