godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1038 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Export `EditorInspector::instantiate_property_editor` to use by plugins
- Implement `LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE` to `limit_get` in the Vulkan backend
- Resource loaded without being associated with script class name
- Methods not being called at the starting frame of an animation while using AnimationPlayer with default blend time greater than 0.
- CollisionPolygon2D build mode segments
- Exported TileSets on non-TileMaps error with `Condition "!tile_set.is_valid()" is true." when edited
- Add `use_debanding` render mode and property to spatial shaders
- _set() with @tool does not work when property is edited from 2D/3D tab
- Editor Skeleton3D CreatePhysicalSkeleton skips bones if multiple children
- Closing a scene behaves differently depending on whether you use the shortcut or not.
- Docs
- C++ not yet supported