godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- _set() with @tool does not work when property is edited from 2D/3D tab
- Editor Skeleton3D CreatePhysicalSkeleton skips bones if multiple children
- Closing a scene behaves differently depending on whether you use the shortcut or not.
- Prevent `PhysicsDirectSpaceState3D::instersect_ray` when mouse is over non-ignorable gui
- Godot moves the map without me telling him to.
- Incorrect behaviour of rotation and scale in gridmaps when precision=double
- Copy of a PackedVector2Array from a resource edits the original and doesn't reset on scene reload
- Fix one-click deploy label
- Pinned RigidBody2Ds act oddly after sleeping if one is the child of the other and the child wakes first
- GPUParticle3D: Behaviour of Curves with Angular Velocity Param is inconsistant w/ the Docs.
- Docs
- C++ not yet supported