godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Importing an image as a texture@dArray does not change the suffix to .tres and you cannot use it in a texture2dArray node in visual shader
- ACES tonemapper uses incorrect gamma curve
- Add support for fractional font sizes.
- StyleBoxFlat antialiasing not applied with corner radius 0
- Wierd particle state after reset the process material in GPUParticle2D
- Add support for extra spacing relative to the font size.
- Odd Rigidbody collisions against static body trimesh used in gridmap
- Fix MultiMesh resource loading when using CACHE_MODE_REPLACE
- The skeleton may not presented as what it looks like in Godot Engine Canvas when processed in UV editor. Sometimes Godot crash.
- No `mouse_{entered,exited}` signal if only the control moves
- Docs
- C++ not yet supported