godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Change the value of DotNetOS.Android to "linux-bionic"
- Changing a typed array of custom resources in the editor while running a scene changes the array's type and breaks c#
- Adding LinuxBionic constants to DotNetOS
- Inconsistent Android export size when exporting with selected resource without closing the editor
- "Parameter "m" is null." when creating then destroying a scene with a MeshInstance3D while headless.
- Fix SoftBody Race Condition on multi-threaded physics
- Using a MultiplayerSynchronizer while disconnecting an ENetMultiplayerPeer logs error "Unable to send packet on channel 1, max channels: 0"
- Directional LightmapGI denoising exhibits artifacts on surfaces close to emissive surface
- Junk fill freed memory on dev builds to help find use after frees.
- `EditorFileDialog`'s `current_path`/`current_file` does not select files for `FILE_MODE_OPEN_FILE`/`OPEN_FILES`/`OPEN_ANY`, but `FileDialog` works as expected.
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