godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1069 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Fix SoftBody Race Condition on multi-threaded physics
- Using a MultiplayerSynchronizer while disconnecting an ENetMultiplayerPeer logs error "Unable to send packet on channel 1, max channels: 0"
- Directional LightmapGI denoising exhibits artifacts on surfaces close to emissive surface
- Junk fill freed memory on dev builds to help find use after frees.
- `EditorFileDialog`'s `current_path`/`current_file` does not select files for `FILE_MODE_OPEN_FILE`/`OPEN_FILES`/`OPEN_ANY`, but `FileDialog` works as expected.
- Feature/4.x cli add export files argument
- [3.5.3] Graphical difference when playing 3D game with GLES3 on certain Android device with Snapdragon chipset
- Confusing 2D collision behavior on CanvasLayer with moving camera
- Fix negative light rendering in global illumination
- Threaded function is unusual slow under some conditions
- Docs
- C++ not yet supported