godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1040 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- SDFGI HDRI sampling artifacts.
- Activate the Native AOT return failed build
- Inconsistent cubemap faces order in Vulkan and OpenGL
- Add ShadowCastingSetting to MeshLibrary / GridMap items
- Various crashes when running editor from VS debugger with large project.
- Volumetric fog's ambient suffers from massive ghosting and light can be seen through objects.
- BlendSpace2D outputs `This function in this node... Use call_deferred() instead.` many times when creating a new point.
- System.InvalidCastException: Unable to cast object of type 'Godot.Resource' to type 'Blackboard'
- Engine scaled wider than my monitor
- Class names aren't processed on plugin
- Docs
- C++ not yet supported